Star Trek: Strange New Worlds Season 3

Designing the Klingon Zombies, Creatures, Makeups, and Gore for Star Trek: Strange New Worlds – Season 3

Season 3 of Star Trek: Strange New Worlds leaned further into gore and horror than previous seasons, and I was tapped to help design the Klingon zombies, gore makeups and props, as well as a new collection of alien species and creatures.

I had the most fun with the zombies, exploring various stages of decay and infection caused by the hybrid moss-chimera agent. This gave me a chance to experiment with different techniques, ultimately creating the mossy tendrils in 3D rather than relying solely on Photoshop for the effect. Digging into the finer organic details and pushing the designs into darker, scarier territory was a particularly fun challenge.

Project Highlights

  • Production: Star Trek: Strange New Worlds — Season 3
  • Role: Concept Artist/ Digital Sculptor/ 3D Modeler
  • Client: Paramount +
  • Software Stack: ZBrush, KeyShot, and Photoshop
  • Year: 2025
Below is a selection of concept designs and character explorations created for Star Trek: Strange New Worlds Season 3.

Here are some images of these characters, props and makeups on-screen.

 

Star Trek: Strange New Worlds Season 2

Designing the Characters, Makeups, and Suits for Star Trek: Strange New Worlds – Season 2

I had the great privilege of returning to Star Trek: Strange New Worlds for Season 2, helping to design a whole new set of characters—including the return of the Klingons. The direction was to bring their design back toward the familiar features of the classic Klingons, while moving away from the distinctly different interpretation seen in Star Trek: Discovery.

Beyond the Klingons, my work included exploring a variety of alien concepts, transforming Hemmer into a zombie, and developing the look of Gilan. I also had the opportunity to help design the Gorn space suit, which ultimately made its debut in the season finale’s climactic fight sequence.

Project Highlights

  • Production: Star Trek: Strange New Worlds — Season 2
  • Role: Concept Artist/ Digital Sculptor/ 3D Modeler
  • Client: Paramount +
  • Software Stack: ZBrush, KeyShot, and Photoshop
  • Year: 2023
Below is a selection of concept designs and character explorations created for Star Trek: Strange New Worlds Season 2.

Here are some images of these characters on-screen.

 

Star Trek: Strange New Worlds Season 1

After a few months of an industry-wide shutdown due to the pandemic, Hollywood came roaring back to life, and Legacy Effects brought me on board to help design on Paramount Plus’ new series: Star Trek Strange New Worlds. Starting in mid 2020, I spent the better part of a year designing characters for this series. I’m happy to finally be able to share some of the work I did on season one.