Dust Bunny Creature Design Case Study

Case Study: Translating Bryan Fuller’s DUST BUNNY

Following the film’s release, here is a behind-the-scenes look at the character design and digital sculpting process for the title character in Bryan Fuller’s Dust Bunny.
Working under the Legacy Effects umbrella, my role was to take the imaginative early creature concepts by comic book artist Jonathan Wayshak and translate them into a production-ready 3D character design.

Production Logistics:
• The Challenge: The digital sculpt required strict adherence to human scale to accommodate a practical on-set special effects gag where an actor physically fit inside the creature’s mouth.
• The Execution: My final 3D files served as the core structural blueprint for both the physical on-set puppet (head, shoulders, and arms built by Legacy Effects) and the final digital CGI assets built by the VFX team.

You can read more about the film’s DNA, stunt work, and creature inspirations in this great feature breakdown over at FANGORIA: Bryan Fuller Breaks Down the DNA of DUST BUNNY

Project Highlights

  • Production: Dust Bunny
  • Director: Bryan Fuller
  • Role: Concept Artist/ Digital Sculptor/ 3D Modeler
  • Client: Entertainment One / Thunder Road
  • Software Stack: ZBrush, KeyShot, and Photoshop
  • Year: 2025
Below is a look at my design process for Dust Bunny.

And here is the monster as it appeared on-screen.

 

Guardians of the Galaxy Vol 3 Groot

For most of 2021 Legacy Effects was busy working on Guardians of the Galaxy Vol 3. At the same time, I was also busy designing characters for Season 1 of Star Trek Strange New Worlds, so although I didn’t get to spend much time on GOTG, I did get a chance to help design and sculpt a version of teen Groot. This is my attempt to sculpt and render a great concept designed by Anthony Francisco.

Emancipation Alligator Fight Scene with Will Smith

I had a chance to help Legacy Effects create a practical alligator for the underwater fight scene with Will Smith in the film Emancipation. I digitally sculpted the gator that was milled out of foam and then the Legacy crew turned that into the life-like gator puppet for the film. The final fight scene featured the puppet and a cg version created from my digital file.

 

 

Goosebumps 2: Haunted Halloween character designs

I had an opportunity to help design some characters for Goosebumps 2: Haunted Halloween, based not he R.L. Stein books. This was a super fun project to be involved in, as we got to develop some classic Halloween characters. It was a challenge making sure they weren’t too scary for the kids!

In the film the Halloween masks come to life, so below are the mask designs next to the character they turn into, as well as some pumpkins that come to life.