Star Trek: Strange New Worlds Season 4

Creating the Genre-Bending Characters in Star Trek: Strange New Worlds – Season 4

Season 4 of Star Trek: Strange New Worlds continued the show’s tradition of genre-hopping, venturing even further into fantasy, and with that came a whole new cast of characters and creatures that I was asked to help design. From Commander Cassell, played by Saffron Burrows, to the eccentric Dendru, played by Dave Foley, and Klingon commander Kor in the film noir episode, I started with scans of the actors and digitally sculpted and rendered the makeup designs to develop their final looks.

Creating the werewolf for Episode 9, “Once La’an a Time,” was by far the most fun. I developed the design around the proportions of a suit performer on stilts wearing an animatronic head, allowing the creature’s exaggerated anatomy to work within the requirements of a practical suit. The finished design then went to Legacy Effects, where it was 3D printed and fabricated to closely match the original concept.

As an unexpected bonus, my final werewolf design also made it directly into the episode as a painting held by Princess Thalia, played by Christina Chong.

Project Highlights

  • Production: Star Trek: Strange New Worlds — Season 4
  • Role: Concept Artist/ Digital Sculptor/ 3D Modeler
  • Client: Paramount +
  • Software Stack: ZBrush, KeyShot, and Photoshop
  • Year: 2026
Below is a selection of concept designs and character explorations created for Star Trek: Strange New Worlds Season 4.

And here are some of the characters as they appear on-screen.

 

Star Trek: Strange New Worlds Season 3

Designing the Klingon Zombies, Creatures, Makeups, and Gore for Star Trek: Strange New Worlds – Season 3

Season 3 of Star Trek: Strange New Worlds leaned further into gore and horror than previous seasons, and I was tapped to help design the Klingon zombies, gore makeups and props, as well as a new collection of alien species and creatures.

I had the most fun with the zombies, exploring various stages of decay and infection caused by the hybrid moss-chimera agent. This gave me a chance to experiment with different techniques, ultimately creating the mossy tendrils in 3D rather than relying solely on Photoshop for the effect. Digging into the finer organic details and pushing the designs into darker, scarier territory was a particularly fun challenge.

Project Highlights

  • Production: Star Trek: Strange New Worlds — Season 3
  • Role: Concept Artist/ Digital Sculptor/ 3D Modeler
  • Client: Paramount +
  • Software Stack: ZBrush, KeyShot, and Photoshop
  • Year: 2025
Below is a selection of concept designs and character explorations created for Star Trek: Strange New Worlds Season 3.

Here are some images of these characters, props and makeups on-screen.

 

Star Trek: Strange New Worlds Season 2

Designing the Characters, Makeups, and Suits for Star Trek: Strange New Worlds – Season 2

I had the great privilege of returning to Star Trek: Strange New Worlds for Season 2, helping to design a whole new set of characters—including the return of the Klingons. The direction was to bring their design back toward the familiar features of the classic Klingons, while moving away from the distinctly different interpretation seen in Star Trek: Discovery.

Beyond the Klingons, my work included exploring a variety of alien concepts, transforming Hemmer into a zombie, and developing the look of Gilan. I also had the opportunity to help design the Gorn space suit, which ultimately made its debut in the season finale’s climactic fight sequence.

Project Highlights

  • Production: Star Trek: Strange New Worlds — Season 2
  • Role: Concept Artist/ Digital Sculptor/ 3D Modeler
  • Client: Paramount +
  • Software Stack: ZBrush, KeyShot, and Photoshop
  • Year: 2023
Below is a selection of concept designs and character explorations created for Star Trek: Strange New Worlds Season 2.

Here are some images of these characters on-screen.

 

Star Trek: Strange New Worlds Season 1

After a few months of an industry-wide shutdown due to the pandemic, Hollywood came roaring back to life, and Legacy Effects brought me on board to help design on Paramount Plus’ new series: Star Trek Strange New Worlds. Starting in mid 2020, I spent the better part of a year designing characters for this series. I’m happy to finally be able to share some of the work I did on season one.

Tales From the Loop Designs

I had the immense privilege and tall order to do justice to the incredible work of Simon Stalenhaag in the Amazon series, Tales From the Loop. I worked with Legacy Effects to help design the Jakob robot, George Willard’s mech arm, the Vagabond droid, and a few others.

For the Jakob robot, I used Simon’s painting of a scrappy little robot for reference. I only had the back view to work with, so I did a series of designs that tried to uncover what this character’s “face” and front side looked like. He needed to be curious, shy, and non-threatening, so I studied other robots that Simon painted and came up a number of characters.

Here’s a collection of designs I did during the exploration of these beautiful, and sometimes heart wrenching stories.

Here are some stills from the series:

 

Marvel’s Runaways Old Lace Raptor

Last year, I had the great privilege to work on the Marvel series, Runaways. Legacy Effects was tasked out to build the raptor, Old Lace, so they contacted me to help out on the design and sculpt of the creature. The Marvel team came up with a great 2D design, so I digitally sculpted the dino, and created 3D renderings for the production team to visualize Old Lace in 3D space.

Legacy Effects took my 3D sculpt and had it milled out of foam. They then built a full scale raptor puppet that you see in the show.

It was a blast to work with the same crew that created the animatronic dinos for the original Jurassic Park films.

Here are the designs:

Check out some clips of Old Lace in show:
https://youtu.be/fWtqDRyjzL4?t=2m23s
https://youtu.be/Y9j3nUp0fc0

USA Colony Series RAP design

A while back I had the chance to help design the “RAPs” or “Hosts” from the USA tv series, Colony.  I was never clued into what these things are, so I cranked out some various designs; some were more organic, some more “space suit” based. This design resonated with the production team, and they went for it. I was surprised how quickly the design process went, and before I know it, Legacy Effects was requesting the 3D files for print.

Here’s the final design:

Colony Final RAP design

The show is pretty cool. Check it out HERE!