Star Trek: Strange New Worlds Season 4

Creating the Genre-Bending Characters in Star Trek: Strange New Worlds – Season 4

Season 4 of Star Trek: Strange New Worlds continued the show’s tradition of genre-hopping, venturing even further into fantasy, and with that came a whole new cast of characters and creatures that I was asked to help design. From Commander Cassell, played by Saffron Burrows, to the eccentric Dendru, played by Dave Foley, and Klingon commander Kor in the film noir episode, I started with scans of the actors and digitally sculpted and rendered the makeup designs to develop their final looks.

Creating the werewolf for Episode 9, “Once La’an a Time,” was by far the most fun. I developed the design around the proportions of a suit performer on stilts wearing an animatronic head, allowing the creature’s exaggerated anatomy to work within the requirements of a practical suit. The finished design then went to Legacy Effects, where it was 3D printed and fabricated to closely match the original concept.

As an unexpected bonus, my final werewolf design also made it directly into the episode as a painting held by Princess Thalia, played by Christina Chong.

Project Highlights

  • Production: Star Trek: Strange New Worlds — Season 4
  • Role: Concept Artist/ Digital Sculptor/ 3D Modeler
  • Client: Paramount +
  • Software Stack: ZBrush, KeyShot, and Photoshop
  • Year: 2026
Below is a selection of concept designs and character explorations created for Star Trek: Strange New Worlds Season 4.

And here are some of the characters as they appear on-screen.

 

Xfinity “No Doubt” Creature (2026 Winter Olympics)

Character Design: Xfinity’s “No Doubt” (2026 Winter Olympics)

Following its broadcast debut during the 2026 Winter Olympics, here is a look at my character design and digital sculpting process for the “Doubt” creature featured in Xfinity’s latest campaign.

Working under the Legacy Effects umbrella, my role was to collaborate with acclaimed director Noam Murro to bring this character to life from early concept to the final on-camera asset. Initially, I started with some furry, insecure little creatures, but the direction was to make him appear a bit more disheveled and slightly neurotic.

Ultimately, I’m pleased where we ended up, and the commercial turned into a pretty sweet spot, especially with the score of the Maxence Cyrin cover of “Where is My Mind”.

Production Highlights:
• Character Visual Development: Designed the performance-driven “Doubt” creature, balancing a highly expressive, organic character aesthetic with the technical demands of a seamless live-action integration.
• Pipeline Delivery: Executed the high-fidelity 3D digital sculpts and geometry used as the core blueprint for the character’s physical and digital VFX execution.

Project Highlights

Production: Xfinity — “No Doubt” (2026 Winter Olympics Campaign)
Director: Noam Murro
Role: Character Concept Artist / Digital Sculptor
Software Stack: ZBrush, KeyShot, and Photoshop
Year: 2026

Below, you can browse through my high-res ZBrush sculpts, photoshop composits, and the final look of the creature as it appeared in the broadcast commercial.

 

Dust Bunny Creature Design Case Study

Case Study: Translating Bryan Fuller’s DUST BUNNY

Following the film’s release, here is a behind-the-scenes look at the character design and digital sculpting process for the title character in Bryan Fuller’s Dust Bunny.
Working under the Legacy Effects umbrella, my role was to take the imaginative early creature concepts by comic book artist Jonathan Wayshak and translate them into a production-ready 3D character design.

Production Logistics:
• The Challenge: The digital sculpt required strict adherence to human scale to accommodate a practical on-set special effects gag where an actor physically fit inside the creature’s mouth.
• The Execution: My final 3D files served as the core structural blueprint for both the physical on-set puppet (head, shoulders, and arms built by Legacy Effects) and the final digital CGI assets built by the VFX team.

You can read more about the film’s DNA, stunt work, and creature inspirations in this great feature breakdown over at FANGORIA: Bryan Fuller Breaks Down the DNA of DUST BUNNY

Project Highlights

  • Production: Dust Bunny
  • Director: Bryan Fuller
  • Role: Concept Artist/ Digital Sculptor/ 3D Modeler
  • Client: Entertainment One / Thunder Road
  • Software Stack: ZBrush, KeyShot, and Photoshop
  • Year: 2025
Below is a look at my design process for Dust Bunny.

And here is the monster as it appeared on-screen.

 

Star Trek: Strange New Worlds Season 3

Designing the Klingon Zombies, Creatures, Makeups, and Gore for Star Trek: Strange New Worlds – Season 3

Season 3 of Star Trek: Strange New Worlds leaned further into gore and horror than previous seasons, and I was tapped to help design the Klingon zombies, gore makeups and props, as well as a new collection of alien species and creatures.

I had the most fun with the zombies, exploring various stages of decay and infection caused by the hybrid moss-chimera agent. This gave me a chance to experiment with different techniques, ultimately creating the mossy tendrils in 3D rather than relying solely on Photoshop for the effect. Digging into the finer organic details and pushing the designs into darker, scarier territory was a particularly fun challenge.

Project Highlights

  • Production: Star Trek: Strange New Worlds — Season 3
  • Role: Concept Artist/ Digital Sculptor/ 3D Modeler
  • Client: Paramount +
  • Software Stack: ZBrush, KeyShot, and Photoshop
  • Year: 2025
Below is a selection of concept designs and character explorations created for Star Trek: Strange New Worlds Season 3.

Here are some images of these characters, props and makeups on-screen.

 

ASDA “The Gnome of Christmas” Commercial Designs

Behind the Clay: Digitally Sculpting the Stars of ASDA’s “The Gnome of Christmas”

I am happy to finally share my involvement in ASDA’s 2024 Christmas commercial, “The Gnome of Christmas” For this blockbuster 90-second holiday campaign, I had the incredible opportunity to design and digitally sculpt the core garden gnome characters that bring the entire story to life.
Directed by Oscar-winner Bryan Buckley, the commercial follows an elite squad of ceramic garden gnomes who come to life to save a snowbound supermarket, all set to the iconic theme of The A-Team.

Seeing these characters transform from digital meshes on my screen into a miniature, synchronized rescue team on broadcast television was an unforgettable experience.

Project Highlights

  • My Role: Character Designer & Digital Sculptor
  • The Project: ASDA 2024 Christmas Commercial (“The Gnome of Christmas”)
  • Director: Bryan Buckley
  • Software Stack: ZBrush, KeyShot, and Photoshop
Below, you can browse through my high-res ZBrush sculpts, KeyShot material renders, and the final look of the characters as they appeared in the broadcast film.

 

Prime Video Troll

Designing the troll for Amazon’s Prime Video commercial, Don’t Let Streaming Make You a Grumpy Troll, was one of my favorite characters yet to date. Any time I get to design a big, hairy beast that looks like something that could have lumbered out of the Jim Henson Creature shop in the 80’s is always a blast. This troll went through a number of iterations, but the creatives finally settled on this guy. Legacy Effects knocked it out of the park on the build and puppeteering for the spot.

Here are some of the early designs:

Kayak Elites Aliens

I worked with Legacy Effects to design the aliens for the “Elites” commercial. This was a fun one. We initially did a little exploration before the creatives decided to go with more of a beluga-inspired alien in illuminati type garb. I designed and digitally sculpted the heads, and Legacy did the rest.


 

Star Trek: Strange New Worlds Season 2

Designing the Characters, Makeups, and Suits for Star Trek: Strange New Worlds – Season 2

I had the great privilege of returning to Star Trek: Strange New Worlds for Season 2, helping to design a whole new set of characters—including the return of the Klingons. The direction was to bring their design back toward the familiar features of the classic Klingons, while moving away from the distinctly different interpretation seen in Star Trek: Discovery.

Beyond the Klingons, my work included exploring a variety of alien concepts, transforming Hemmer into a zombie, and developing the look of Gilan. I also had the opportunity to help design the Gorn space suit, which ultimately made its debut in the season finale’s climactic fight sequence.

Project Highlights

  • Production: Star Trek: Strange New Worlds — Season 2
  • Role: Concept Artist/ Digital Sculptor/ 3D Modeler
  • Client: Paramount +
  • Software Stack: ZBrush, KeyShot, and Photoshop
  • Year: 2023
Below is a selection of concept designs and character explorations created for Star Trek: Strange New Worlds Season 2.

Here are some images of these characters on-screen.

 

Guardians of the Galaxy Vol 3 Groot

For most of 2021 Legacy Effects was busy working on Guardians of the Galaxy Vol 3. At the same time, I was also busy designing characters for Season 1 of Star Trek Strange New Worlds, so although I didn’t get to spend much time on GOTG, I did get a chance to help design and sculpt a version of teen Groot. This is my attempt to sculpt and render a great concept designed by Anthony Francisco.

Emancipation Alligator Fight Scene with Will Smith

I had a chance to help Legacy Effects create a practical alligator for the underwater fight scene with Will Smith in the film Emancipation. I digitally sculpted the gator that was milled out of foam and then the Legacy crew turned that into the life-like gator puppet for the film. The final fight scene featured the puppet and a cg version created from my digital file.

 

 

Toys R Us Imagination Included

Toys R Us Canada came up with a sweet campaign with their Imagination Included commercial. It features Mr. Ferguson, (previously Mr. Bobo), a kid’s imaginary friend lying on the floor and barely conscious. We see a bored kid sitting despondent on the couch, apparently oblivious to Mr. Ferguson’s condition. Seeing this, the parents call in the cracker jack team from Toys R Us who revive Mr. Ferguson and then in the end, the boy and Mr. Ferguson scamper off to play.

From the campaign: A recent UK study revealed that 72% fewer kids have imaginary friends than 5 years ago. Maybe it’s the increase in screen time. Or the rise in overly scheduled, rigidly structured play. Whatever it is, their disappearance has us worried. You see, at Toys ‘R’ Us, our job is to nourish kids’ imaginations. So let’s bring back Imaginary Friends. Heck, let’s even bring back Imaginary Enemies. As long as kids are using their powers of make-believe, we’re all for it.

Anyhoo, it’s a campaign that I can get behind, since I was a kid who always played outside with my imagination, with my real and imaginary friends.

Legacy Effects tasked me out to help design Mr. Ferguson. At first the direction was to make him more of a dog character, but then the creatives wanted to push him towards a mashup of animals.

Here is where the designs led us, starting with the final design:

 

Star Trek: Strange New Worlds Season 1

After a few months of an industry-wide shutdown due to the pandemic, Hollywood came roaring back to life, and Legacy Effects brought me on board to help design on Paramount Plus’ new series: Star Trek Strange New Worlds. Starting in mid 2020, I spent the better part of a year designing characters for this series. I’m happy to finally be able to share some of the work I did on season one.

BMW Zeus and Hera Super Bowl 2022 Spot

I haven’t been working on as many commercials these days, as I have spent the last year and a half designing on Disney’s Star Wars series, as well as two seasons of Star Trek: Strange New Worlds, but I did get a chance to design Arnold Schwarzenegger as Zeus in the BMW Zeus & Hera Super Bowl 2022 spot.

Here are a few designs of Zeus and his luscious mane.

And a few still from the ad:

War Suit Designs for Superman and Lois

I was tasked out to design a bulky mech suit that the “Stranger”, or John Henry Irons, would wear to battle Superman, in the series, Superman and Lois. I did a few passes at a more military-style armored suit, and they actually picked the first one. As per their request, I added jet propulsion and blasters that would deploy from the arms and legs.

Here are a number of images I created during the design process. The last three are preliminary designs.

These are some stills from the suit that Legacy Effects built from my 3D files: