Here is a robot or “Roboctopus” design I did for a recent Arco commercial. I 3D modeled this guy, and Legacy Effects 3D printed most of the exterior parts.
Legacy Effects tasked me out to sculpt Colonel Sander’s likeness onto a pitcher for the See What I’m Talkin’ About KFC commercial. I digitally sculpted Colonel Sander’s face, which Legacy Effects 3D printed and grafted onto a glass pitcher.
This is a first pass at the pitcher, before I was asked to stretch the Colonel’s face onto the pitcher as seen above.
Here is the practical pitcher full of lemonade:
Here are a couple of screen grabs of my Apatosaurus concepts that are shown in the featurette, Jurassic World: Building the Apatosaurus, produced by Legacy Effects.
I digitally sculpted the entire Apatosaurus, which is what you see in the below designs, and then Legacy Effects had the head and neck milled out of foam. The whole team at Legacy Effects did an incredible job of turning my design into a live-action dinosaur.
Here is a sneak peak at the designs. I hope to post these to my site some day soon.
Be sure to check out the the whole process in the making-of featurette below!
I had the extreme privilege to be one of the concept artists on Jurassic World. I have been drawing dinosaurs ever since I was a kid, so it was a dream come true to be able to work on a film like this.
I designed the Apatosaurus for the film. Legacy Effects took my digital sculpt and had it milled out of foam, and then created the amazing animatronic head you see in the film. It has been an honor to to continue to work with the master artists and technicians who brought the original Jurassic Park dinosaurs to life.
The image below is one of the pieces of key art I created for the project. This was used in promo for the film, as well as the Jurassic World website.
Although this dino hybrid was cut from the film, I had the opportunity to design the stegoceratops. This dino was made into a toy, and appears on the Jurassic World video game. Here are a few of the concepts:
I while ago I was contacted to design the Egyptian Sun God, Ra, for the recent SolarCity campaign. I cycled through a few versions before I landed the approved design.
Legacy Effects 3D printed the entire headpiece, and the beak as well, (if I’m not mistaken). Then they painted the pieces to match the concept art, added feathers, and fleshed out the rest of the character.
A few months back, I was tasked out to design the giant fish in the recent Geico “Fishermen Tell Tales: It’s What You Do” commercial.
The monster fish was initially modeled after a grouper, and then the client requested a few changes to the face to make it look a bit more mean. I digitally sculpted this guy and then Legacy Effects had it milled out of foam, full scale, somewhere around 10′ in length!
Here are the designs:
Here’s the commercial:
Not long ago I was contacted to help with the relaunch of Burger King’s King. They client wanted to bring him back, but with a new wardrobe, new bling and a bit of a facelift- or maybe just a facial rejuvenation.
Since the King will be making a lot of live appearances, as he did in Floyd Mayweather’s entourage before the fight with Pacquiao, the client wanted him to appear a bit more life-like, and not like a plastic mask.
Legacy Effects scanned the original King head I then digitally sculpted the a bit more detail in face and hair. I also 3D modeled the crown, ring and medallion.
Here are some designs below. Note, Christian Cordella did the wardrobe design in the full body shot, and I composited the head and medallion onto his render.
Here is a recent commercial featuring the king:
Not long ago I had the opportunity to design the characters, Alert Man and Seagull Man for the Beautyrest “League of Super Heroes” commercial. For Seagull Man, I designed a range of wing options from mechanical to feathered. The client eventually settled on the feathered wings.
Legacy Effects 3D printed the hard pieces and fabricated the rest of the suits.
Here are some of the designs:
Here is the commercial:
I had the opportunity to design the character Carl in the Benjamin Moore “Who Are You Talking To About…” commercials. These guys were modeled after ventriloquist dummies. They are pretty funny… and a bit creepy.
Legacy Effects 3D printed the digital sculpts of these characters and turned them into operational puppets.
Here are a few designs:
Check out the commercial below:
I designed the initial pass at the giant Masterchief statue for the “Halo 5 Guardians Master Chief” and “Halo 5 Guardians Spartan Locke” commercials. The design ended up changing for the final commercials, but I thought I’d show some of the early design progress.
This was a fun throw-back commercial to work on. I was asked to create a 3D version of the original 8-bit Pac-Man Ghost for the recent Bud Lite “Up for Whatever” Real Life Pac Man Super Bowl commercial. I handed my 3D model to Legacy Effects to be 3D printed. These ghosts were lit internally and worn by rollerskating stunt people in the full-scale 3D Pac Man game.
The owner of Brewco commissioned me to do a piece that was inspired by the cover art, “Back Story” by the artist Lorenzo Mattotti on the Sept 2014 issue of The New Yorker magazine. He requested that the woman’s tattoos be of hops and wheat, with the title “The Art of Beer”. I really liked the concept, and as I was playing around with it, I thought it could be cool to give it an Art Nouveau feel.
Here is the final piece:
A little while back I was asked to design the robot for a Fedex Office Pack Plus commercial. Since the robot’s face is static, the director wanted to see different eye sizes to display different emotions. It looks like they opted for a uniform eye size in the final cut.
I handed over the final 3D model to Legacy Effects and they grew (3D printed) the suit parts and fabricated the rest. They did a great job, as always.
I got a kick out of the commercial: