This is a swollen face design I did for the “Try Something New” Cars.com commercial. I couldn’t find a photo of a puffy face that was happy with- or that would work with the actor’s face, so I decided to sculpt the bloated face digitally and then composite it onto the actor. Here’s the result.
Check out the commercial:
Here are a few 3D models I sculpted for the recent Hay Day commercial. Myself and another artist at Legacy Effects created digital models from the 2D game character designs. These were then 3D printed and then the practical crew at Legacy applied their magic to make them appear as they do in the commercial. What they created were reference characters for the VFX teams, since all the characters in the commercial are digital- except Craig Robinson, of course!
Here’s the commercial:
A few months ago I was asked to come up with some mandroid designs for the latest Old Spice campaign. The director wanted to steer the mandroid away from “sci-fi slick” and push the designs to feature the simplicity and the crudeness of an M.I.T. robot, where his features and anatomy are awkward and quirky, yet somehow endearing.
Here are the commercials:
Here are some designs I did for the Snickers Godzilla commercial. Legacy Effects gave me a rough scan of the 1954 Godzilla toy and I ended up re-sculpting the whole thing. The sculpt was then milled out of foam, and then the effects gurus at Legacy turned it into a large suit.
Here are my designs:
Check out the commercial, it’s pretty funny.
I recently had the opportunity to do some animal character designs for the Beats Music Super Bowl commercial, starring Ellen DeGeneres. I was hired by Legacy Effects to create concepts for the Three Bears, the Big Bad Wolf, as well as a number of other animals.
The Bears went through a number of wardrobe changes. Initially, they were all going to be in pajamas, but I was then asked to try a few different options that would reflect the individual musical taste of the Three Bears.
Here are my designs:
Believe it or not, the frog made the cut early in the commercial. He’s on the far right hand side of the screen and you only see him for a split second.
I created the following character designs using Legacy Effects’ assets:
A few months back, I was hired by Legacy Effects to create a 3D model of the Mighty Morphin Power Rangers Communicator Watch for the Samsung Galaxy Gear: Evolution commercial. I had to delve into the MMPR archives to find reference of this watch.
This past year I was tasked out by Legacy Effects to create Lebron James’ suit design for the Nike Superhero Elite Collection. We were asked to take visual cues from the shoes and create a whole suit. Lebron’s suit needed to look strong, powerful and angular, so I designed the suit to have a lot of sharp angles, and also to incorporate the carbonfiber elements from the shoe.
After my 2D concept was approved, I 3D modeled and rendered the the suit in Maya and composited it onto Lebron. Here is the final image:
Although it was never used in the marketing campaign, I was asked to create a full suit. Here is a render of the back of the suit:
I started the design process in photoshop. Here is my 2D illustration composited over Lebron:
Here are the some images from Nike’s Superhero Elite campaign also featuring Kobe Bryant and Kevin Durant.
Here are some designs I did for the recent Orbit- Heights and Orbit- Polo commercials. I helped Legacy Effects design the Nachos, Salisbury Steak, and the Mashed Potato characters. The script changed a bit since I saw the storyboards, so the characters are doing different gestures in the designs than they are doing in the final commercials.
I had to the opportunity to design and 3D model the luge helmet and the luge nose for the Geico piggy street luge commercial. My 3D models were milled out of foam and used as vacuform bucks for the final pieces.
Here are a few makeup designs I did for two of the four cavemen in this gotmilk? commercial. We started with the photos of the actors and added hair and prosthetics using photoshop to get a sign-off from the ageacy.
This is the first design I did at Stan Winston Studio back in 2007. The ad agency liked it, so this became the final design for the sculptors and fabricators to reference. (I actually asked my darling wife to put on my baggy clothes and pose for the shot. I then composited and painted the rest in photoshop). Below is my design: